
// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]


0 startAttacking

10 create blueBonusShip 50 top ghostLoop3 invert 200 X X X
10 create pinkBonusShip 50 top ghostLoop3 invert 200 X X X
10 create greenBonusShip 50 top ghostLoop3 invert 200 X X X
10 create blueBonusShip 50 top ghostLoop3 invert 200 X X X
0 repeat -3 times 1

100 waitNumEnemiesAlive 0
50 create blueBonusShip -50 top ghostLoop3 340 X X X
10 create pinkBonusShip -50 top ghostLoop3 340 X X X
10 create greenBonusShip -50 top ghostLoop3 340 X X X
10 create blueBonusShip -50 top ghostLoop3 340 X X X
0 repeat -3 times 1

50 waitNumEnemiesAlive 0
50 create pinkBonusShip left -50 ghostExitLoop2 invert 260 X X X
10 create greenBonusShip left -50 ghostExitLoop2 invert 260 X X X
10 create blueBonusShip left -50 ghostExitLoop2 invert 260 X X X
10 create pinkBonusShip left -50 ghostExitLoop2 invert 260 X X X
10 create greenBonusShip left -50 ghostExitLoop2 invert 260 X X X
0 repeat -3 times 1

50 waitNumEnemiesAlive 0
50 create pinkBonusShip right -45 ghostExitLoop2 280 X X X
10 create greenBonusShip right -45 ghostExitLoop2 280 X X X
10 create blueBonusShip right -45 ghostExitLoop2 280 X X X
10 create pinkBonusShip right -45 ghostExitLoop2 280 X X X
10 create greenBonusShip right -45 ghostExitLoop2 280 X X X
0 repeat -3 times 1

